Post by Reader on Apr 24, 2020 19:08:22 GMT -6
Uninvited
Walkthrough
This is a basic, bare-bones guide to the game that only tells things
that you have to do to win. You can save inventory space by opening
boxes, envelopes, etc., taking things out of them, and closing them
when you're done instead of taking the whole thing with you. This
walkthrough assumes that process (I won't be typing things like, "Close
the mailbox") and also that of opening doors.
To start, get out of your car before it goes boom. Get a pendant from
the envelope in the mailbox. Go inside the house. Enter the righthand
door and read the magic book for four spells. Go into the hallway;
don't touch any doors, just go straight up the stairs. (If you do
otherwise, you'll die.) In the upper-left room, read a scroll found
inside the table for the Dolldoll spell. Get an axe from the stairwell
and No Ghost from the supply closet. Open the No Ghost before you go
back downstairs. (This is important!) Go downstairs, try to open any
door, and use No Ghost on the southern belle that appears to kill it.
Get a knife from the kitchen, matches from the pantry, a bouquet from
the dining room, and a cage from the trophy room. Light a fire in the
front hall fireplace and rip open the couch for Key 1. Unlock the
cabinet in the game room, take the gypsy doll, and use Dolldoll to get
O Sesame. Go into the backyard and head for the chapel. Scare away
the dogs with Thundede. Inside, take the goblet and candles. Light
the candles. Use O Sesame to open the lefthand door. Go through the
door, watch the ghost fly away, and enter the maze. Wander around,
using your pendant to zap any zombies that appear, until you find a
tombstone that looks different from others. Use the bouquet on the
tombstone and crawl through the hole that appears when the tombstone
moves. Unlock the wall cages and put the hawk in your cage. Go south
until you see the bouncing tomato and open the cage; Mr. Tomato will
fly after the hawk to eat it. Take the Blothney Gem and use Telemaze
to skedaddle. Go to the greenhouse next. Use the faucet and watering
can to water the pot on the lefthand side (on the floor) until it bears
fruit. Take the fruit and go to the Magisterium. Use the gem in the
door to open it and give the fruit to the freaky blue creature. Enter
the door straight ahead of you and open the safe with this combination:
79-47-80. Smash the jar with the axe to get a cookie. Go back to the
house and leave the cookie on the plate in the game room; the little
dancing creature will run by, take it, and leave Key 2 for you. Go
back upstairs into the master bedroom and unlock the wardrobe (with Key
1) for a box. Throw it into the fire downstairs for the star. Return
to the room in the Magisterium where you got the cookie. Use Key 2 on
the floor hatch, go down, and enter the ice cavern. Throw the star at
the ice to melt it. You'll wash up next to Dracan; use him with the
well to send him to kingdom come. Go up the stairs; you'll wind up
back in the house and hear your sister screaming. Head for the bedroom
where you got Dolldoll (the one in which you feel pressure bearing down
on you). Go into its bathroom and turn on the tub. The room will
start to flood. Keep trying to open the light fixture; when it opens,
climb through to find Sis. Slap her and use the goblet on the creature
that appears. Go out the window. THE END!
There are other things you can do in this game that aren't necessary to
win, such as killing the servant ghost who appears in the room to the
left of the kitchen. To defeat this apparition, take the Spider Cider
from the supply closet upstairs and spray the veranda railing with it.
Leave the room and return; a spider will run by and get stuck in the
cider. Pick it up and throw it at the ghost to destroy it. Defeating
the dead servant just gives you access to his "precious" (his diary),
which tells about Dracan's star. The cavern below the Magisterium has
several rooms; in one of these, you'll find a huge spider. You can use
Stillini on the monstrosity and then climb up past it into the chapel.
There's one cursed item in this game: the blood-red ruby found in a
bureau. If you take it, you'll slowly become possessed.
Walkthrough
This is a basic, bare-bones guide to the game that only tells things
that you have to do to win. You can save inventory space by opening
boxes, envelopes, etc., taking things out of them, and closing them
when you're done instead of taking the whole thing with you. This
walkthrough assumes that process (I won't be typing things like, "Close
the mailbox") and also that of opening doors.
To start, get out of your car before it goes boom. Get a pendant from
the envelope in the mailbox. Go inside the house. Enter the righthand
door and read the magic book for four spells. Go into the hallway;
don't touch any doors, just go straight up the stairs. (If you do
otherwise, you'll die.) In the upper-left room, read a scroll found
inside the table for the Dolldoll spell. Get an axe from the stairwell
and No Ghost from the supply closet. Open the No Ghost before you go
back downstairs. (This is important!) Go downstairs, try to open any
door, and use No Ghost on the southern belle that appears to kill it.
Get a knife from the kitchen, matches from the pantry, a bouquet from
the dining room, and a cage from the trophy room. Light a fire in the
front hall fireplace and rip open the couch for Key 1. Unlock the
cabinet in the game room, take the gypsy doll, and use Dolldoll to get
O Sesame. Go into the backyard and head for the chapel. Scare away
the dogs with Thundede. Inside, take the goblet and candles. Light
the candles. Use O Sesame to open the lefthand door. Go through the
door, watch the ghost fly away, and enter the maze. Wander around,
using your pendant to zap any zombies that appear, until you find a
tombstone that looks different from others. Use the bouquet on the
tombstone and crawl through the hole that appears when the tombstone
moves. Unlock the wall cages and put the hawk in your cage. Go south
until you see the bouncing tomato and open the cage; Mr. Tomato will
fly after the hawk to eat it. Take the Blothney Gem and use Telemaze
to skedaddle. Go to the greenhouse next. Use the faucet and watering
can to water the pot on the lefthand side (on the floor) until it bears
fruit. Take the fruit and go to the Magisterium. Use the gem in the
door to open it and give the fruit to the freaky blue creature. Enter
the door straight ahead of you and open the safe with this combination:
79-47-80. Smash the jar with the axe to get a cookie. Go back to the
house and leave the cookie on the plate in the game room; the little
dancing creature will run by, take it, and leave Key 2 for you. Go
back upstairs into the master bedroom and unlock the wardrobe (with Key
1) for a box. Throw it into the fire downstairs for the star. Return
to the room in the Magisterium where you got the cookie. Use Key 2 on
the floor hatch, go down, and enter the ice cavern. Throw the star at
the ice to melt it. You'll wash up next to Dracan; use him with the
well to send him to kingdom come. Go up the stairs; you'll wind up
back in the house and hear your sister screaming. Head for the bedroom
where you got Dolldoll (the one in which you feel pressure bearing down
on you). Go into its bathroom and turn on the tub. The room will
start to flood. Keep trying to open the light fixture; when it opens,
climb through to find Sis. Slap her and use the goblet on the creature
that appears. Go out the window. THE END!
There are other things you can do in this game that aren't necessary to
win, such as killing the servant ghost who appears in the room to the
left of the kitchen. To defeat this apparition, take the Spider Cider
from the supply closet upstairs and spray the veranda railing with it.
Leave the room and return; a spider will run by and get stuck in the
cider. Pick it up and throw it at the ghost to destroy it. Defeating
the dead servant just gives you access to his "precious" (his diary),
which tells about Dracan's star. The cavern below the Magisterium has
several rooms; in one of these, you'll find a huge spider. You can use
Stillini on the monstrosity and then climb up past it into the chapel.
There's one cursed item in this game: the blood-red ruby found in a
bureau. If you take it, you'll slowly become possessed.